![]() Detailed description of how to play this game can be found a in the attached game manual. The basic description of game controls is summarized in the table below. The NES version of Battle City was originally controlled via the NES controller with a cross-shaped joypad and two action buttons. įind digital download of this game on GOG or Steam. īuy original game or NES console on or. More details about this game can be found on .įind this game on video server or. ![]() The Game Boy version is more challenging, as the screen is too small to display the whole map and only enough to display one part of it for this reason, a radar was added. ![]() It was also one of the first NES games to allow players access to an edit mode where they could create custom levels, though these custom levels cannot be saved unlike in similar modes such as the one in Excitebike. Both players have to defend the base together, and if one player shoots the other, the friendly fire victim would be unable to move for a while (but can still shoot). Battle City was one of the earlier games to allow two players to play simultaneously. There are several types of power-ups: Tank symbol gives an extra life, star improves player's Tank (having one star make shots faster, having two stars allow two simultaneous shots, having three stars allow the player to destroy steel), bomb destroys all visible enemy Tanks, clock freezes all enemy Tanks for a period of time, shovel adds steel walls around the base for a period of time and shield makes player's Tank invulnerable to attack for a period of time. In addition, flashing Tanks could be destroyed for power-ups. The game becomes more challenging in later levels, as enemy Tanks may act as decoys to lure players away from their base so that another Tank can destroy it. There are four progressively harder types of enemy Tanks. Examples include brick walls that can be destroyed by having either the player's Tank or an enemy Tank shoot at them, steel walls that can be destroyed by the player if he has collected three or more power-up stars, bushes that hide Tanks under them, ice fields that make it difficult to control Tank and pools of water which cannot be crossed by Tanks. Each map contains different types of terrain and obstacles. A level is completed when the player destroys allĢ0 enemy Tanks, but the game ends if the player's base is destroyed or the player loses all available lives.īattle City contains 35 different stages that are 13 units wide by 13 units high. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle or Phoenix), as well as the human tank itself. The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. There was also a related Game Boy game of the same name. System would follow, and the game would eventually end up in the Japanese version of Star Fox Assault (a Namco-produced game). It is a successor to Namco's 1980 Tank Battalion, and would be succeeded itself by the 1991 Tank Force. Ryoichi Ohkubo, Takefumi Hyoudou, Dempa Shimbunshaīattle City is a multi-directional shooter video game for the Family Computer produced and published in 1985 by Namco. This game can be played also in a version for Game Boy. The game's seventeenth round is also made to look like Pac-Man - even though Tōru Iwatani had no involvement with the title.If you think that the game in your browser doesn't work as it should, try to choose another online emulator from this table. The gameplay is very much like that of Tank Battalion, except that this time up to two (on an upright model) or four (on a cocktail) players can play simultaneously, there are seven new ("regular") types of enemy tanks (Normal Tanks, Speed Tanks, Hard Tanks, Big Tanks, Rapid Tanks, Tomahawk Tanks and Jeeps) and there is fifteen types of powerups (Bonus 500, 1000, 20, Shot Powerup, 4-Way Shot, Hyper Shot, Ripple Laser, Twin Shot, Small, Shield, Bomb Attack, Timer Stop, Force Field and Extend) which appear for players to collect in order to increase their tanks' firepower and boost their score (the one with the highest at the end of any round conquers its hexagon on the overworld map) each round is also the size of 17x13 blocks instead of just 13x13 off Tank Battalion and Battle City, the enemies also roll into view from the top of the screen instead of just appearing and can also enter from the left and right sides, every fourth round is a "boss" round where the players must fight Train Cannons, AK Tanks and Boss Cannons at the top of the screen as well as the round's regular enemies, the players cannot destroy their own headquarters walls, when one player shoots another they will be pushed back (instead of getting stunned for a few seconds), and the game has an ending which will be seen after clearing all thirty-six rounds.
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